Learn Japanese kanji and vocab with RPG video game

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Reply #26 - 2008 July 11, 8:42 pm
jaystarkey Member
Registered: 2006-11-04 Posts: 90

I used to search like mad for games to learn Japanese.  I eventually gave up.  Here are the two points as to why:

1) Just as a matter of the time it takes to learn, flash cards (e.g. Anki, etc) are a much more efficient way to learn vocabulary (no time wasted walking around a slime forest).

2) If you want to "immerse" yourself in something fun to learn Japanese, a good book provides infinitely more depth and breadth of Japanese language experience than a video game, so rather than playing games, reading is probably a more effective tool for language study.

However, when video games might be helpful is if you cannot make yourself sit down and open your flashcards or crack open a book, it might give you some Japanese practice you might not have gotten otherwise. 

But so far, the games that teach Japanese aren't really even worth your time. I've tried them all:

slime forest
http://lrnj.com/, 

japanese kanji game pack
http://www.download.com/Japanese-Kanji- … l?hhTest=1

Knuckles in China Land
http://www.kicl.info/

JRPG
http://chaosforge.org/taw/jrpg/

Kanji trainer penpen
http://www.coolest.com/penpen/

(also some teach to type programs, Nintendo DS games - not the Japanese flash card type - flash cards are more helpful - but actually games like the Kanji Kung Fu ones). 

I would actually say the best of the bunch is not Knuckles or Slime Forest but JRPG. 

Maybe it would be different if someone actually made a fun game that could really make kanji or vocabulary stick in a way that was superior to just good old fashioned flash cards or books, but so far none meet the mark, so I recommend either developing your own game and sharing with the rest of us (come on, there has to be some budding genius programmer who is also studying Japanese) or using the tried and true methods.

My 3 cents.

Reply #27 - 2008 July 11, 10:35 pm
stshores24 Member
From: Atlanta Registered: 2008-01-22 Posts: 71 Website

Incidentally, I figured out how to make a Heisig set for KiCL, and it's here: http://drop.io/knucklesinchinaland

It's kanji-to-keyword, because I don't know readings yet... smile

Reply #28 - 2008 July 11, 10:42 pm
stshores24 Member
From: Atlanta Registered: 2008-01-22 Posts: 71 Website

jaystarkey wrote:

However, when video games might be helpful is if you cannot make yourself sit down and open your flashcards or crack open a book, it might give you some Japanese practice you might not have gotten otherwise.

I'm just looking for something to keep me going for those times when I just CAN'T make myself open up Khatzumemo or the book, and I want to play a game, but I also want to keep my Japanese studies going. smile

Thank you for the links. JRPG looks cool.

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Reply #29 - 2008 July 12, 1:09 pm
yukamina Member
From: Canada Registered: 2006-01-09 Posts: 761

I've never heard of JRPG..or a learning game that actually uses sentences. Are the sentences correct/natural? I wish I knew how to make games myself ^o^;;

Reply #30 - 2008 July 14, 2:53 pm
Dragg Member
From: Sacramento, California Registered: 2007-09-21 Posts: 369

I think the opinion of whether or not these types of games are "worth your time" is based wholly on your interests and expectations.  If you are the type of person that frequently has the urge to go back and play through old NES rpgs, then I would still recommend Knuckles.  I know a lot of people can't stand retro-style graphics and old-school grinding, but enough people do to warrant magazines and websites based on the subject.

As has been stated, these games should not replace an SRS, but they can be interesting diversions and have the added bonus of being occasionally useful.

As far as my own personal feelings, I will even commit the sacrilege of saying that Knuckles plays better today than FF1 does.  I would probably still be playing Knuckles today if there was any way to disable or speed up the battle animations.

I had never heard of JRPG either, but it looks interesting and I will give it a try soon.  I like the idea of seeing verbs in various forms of conjugation.

Last edited by Dragg (2008 July 14, 3:12 pm)

Reply #31 - 2008 July 14, 3:01 pm
stshores24 Member
From: Atlanta Registered: 2008-01-22 Posts: 71 Website

Dragg wrote:

I would probably still be playing Knuckles today if there was any way to disable or speed up the battle animations.

Exactly. I wish the source code was available so any programmer-types could work on that, but I don't think the author responds to emails any more. I would love to see what else could be done with the program, but alas, such things are beyond my knowledge.

Reply #32 - 2008 July 14, 3:20 pm
yukamina Member
From: Canada Registered: 2006-01-09 Posts: 761

Eh? I thought you could disable the battle animations on Knuckles. I only played the game very briefly, though.

Reply #33 - 2008 July 14, 3:51 pm
Dragg Member
From: Sacramento, California Registered: 2007-09-21 Posts: 369

@yukamina

You can turn some of the animations off but not all of them.  You can't turn off the inital battle encounter zoom-in or the card movement for when you make a mistake.  There is also a fairly long two-frame  "ready... Go!" sequence that can't be disabled.

Furthermore, when the battle success animation is disabled, the "ok" screen just hangs for the entire duration of the animation it is meant to replace unless you skip it by pressing the enter key.  Even worse is the five second new-card introduction which can't be bypassed with a key at all.

All these complaints might seem petty, and to some degree they are, but the slowness gets a bit tiresome after hours of play.

Last edited by Dragg (2008 July 14, 4:08 pm)

Reply #34 - 2008 July 14, 5:02 pm
yukamina Member
From: Canada Registered: 2006-01-09 Posts: 761

I see...heh, for me it gets tiresome after about 2 minutes. On top of the graphics and slowness, I don't want to learn kanji by drilling meanings and isolated readings, so I don't play Knuckles.

Reply #35 - 2008 July 14, 6:12 pm
stshores24 Member
From: Atlanta Registered: 2008-01-22 Posts: 71 Website

yukamina wrote:

I see...heh, for me it gets tiresome after about 2 minutes. On top of the graphics and slowness, I don't want to learn kanji by drilling meanings and isolated readings, so I don't play Knuckles.

Yes, if it were a true SRS and has an engaging storyline and better graphics...

...heck, we need a programmer. smile

Reply #36 - 2008 July 14, 6:28 pm
amthomas Member
From: Japan Registered: 2006-06-22 Posts: 104

jaystarkey wrote:

come on, there has to be some budding genius programmer who is also studying Japanese.

He goes by "Fabrice".

*wink*

I found Slime Forest to be really useful in drilling the kana, way back when. I had to be fluent in reading all of the Hiragana and Katakana 2 weeks into my Japanese 101 class in University, and Slime Forest made that possible and fun. I hadn't learned about the Hesig method then, but drilling the Kana with Slime Forest worked quickly, and was completely free, unlike buying RTKana.

Slime Forest *does* have merit, but most people that play it (or, at least, that played it and posted on the old community that existed on that site) agreed that it could have done with allowing users to swap out the kanji/mapped word files. I think it was mostly so that they could add in Heisig-compliant files, though. (^_^)

Reply #37 - 2008 July 23, 4:22 am
hknamida Member
From: Sweden Registered: 2007-08-16 Posts: 222 Website

Rather than play games that are about studying Japanese, I have started replacing my other games with Japanese versions, for some semi-passive learning while playing. The main reason is that I find ひぐらしのなくころに and the old Super Famicom classics infinitely more enjoyable than a game that is little more than Anki with 8-bit graphics. I don't think games alone will teach anyone a language, but I still maintain that they've had a positive effect on my English.

Last edited by hknamida (2008 July 23, 4:35 am)