Thought this was worth posting since we had a Japanese scrabble thread that didn't go anywhere, plus I posted this on making your own Japanese crosswords and word search, here: http://forum.koohii.com/viewtopic.php?id=2526
Practice makes perfect - Study shows that competitive Scrabble players push the boundaries of accepted visual word recognition
“Competitive Scrabble players' visual word recognition behavior differed significantly from non-experts' for letter-prompted verbal fluency (coming up with words beginning with a specific letter) and anagramming accuracy, two Scrabble-specific skills. Competitive players were faster to judge whether or not a word was real. They also judged the validity of vertical words faster than non-experts and were quicker at picking up abstract words than non-competitive players. These findings indicate that Scrabble players are less reliant on the meaning of words to judge whether or not they are real, and more flexible at word recognition using orthographic information.
The authors conclude: ‘Our results suggest that visual word recognition is shaped by experience and, that with experience, there are efficiencies to be had even in the adult world recognition system. Competitive Scrabble players are visual word recognition experts and their skill pushes the bounds of what we previously considered the end-point of development of the word recognition system.’”
Original: How a hobby can shape cognition: visual word recognition in competitive Scrabble players
Abstract: Competitive Scrabble is an activity that involves extraordinary word recognition experience. We investigated whether that experience is associated with exceptional behavior in the laboratory in a classic visual word recognition paradigm: the lexical decision task (LDT). We used a version of the LDT that involved horizontal and vertical presentation and a concreteness manipulation. In Experiment 1, we presented this task to a group of undergraduates, as these participants are the typical sample in word recognition studies. In Experiment 2, we compared the performance of a group of competitive Scrabble players with a group of age-matched nonexpert control participants. The results of a series of cognitive assessments showed that the Scrabble players and control participants differed only in Scrabble-specific skills (e.g., anagramming). Scrabble expertise was associated with two specific effects (as compared to controls): vertical fluency (relatively less difficulty judging lexicality for words presented in the vertical orientation) and semantic deemphasis (smaller concreteness effects for word responses). These results suggest that visual word recognition is shaped by experience, and that with experience there are efficiencies to be had even in the adult word recognition system.
Last edited by nest0r (2011 August 19, 1:51 pm)