Ether Wrote:I find that Heisig's ordering has always worked well for me, as it did in his Remembering the Kana series, but I never really remember the stories that he makes. I'm not quite sure how I retain them in this matter without using the stories, but I seem to. It just seems to be some other sort of thought process that allows me to retain the characters fairly easily.
However, I will give the story system a few more tries. There have been a few I've remembered so far that have helped (as a crutch) at first, but eventually, the character just seems to come to mind without thinking about it. I don't know, maybe it has to do with the fact that I program quite a bit - I'm constantly and consistently taking in and remembering a lot of information.
Anyhow, any further comments and suggestions would be greatly appreciated. Thank you.
~Ether
I didn't use Remembering the Kana, but I would think kana & kanji are quite different beasts. The kana don't build upon eachother anywhere near as much as kanji do and there's only like 100 of them. As such stories are going to be less useful or interesting and won't be in your mind for long, because you'll finish learning all 100 kana in a short time. Its normal to remember kana pretty soon as images just like you remember the alphabet.
Unless you have photographic memory, its nowhere near as easy to remember all the kanji as whole images. In kanji, most of them are made of 2 or more primitives, so stories are ideal for reconstructing kanji. Besides, that is essentially what many kanji are... two or more parts brought together (in a story) to create a new meaning, and they are best remembered from their constituent parts than as a whole image, until the point where you've had a chance to use them in reading or writing many many times.
Most of the primitives occur in many kanji. This will let you really get to know the primitives well, and the primitives are the heros of your stories. The primitives are often rich enough that you can make your stories make sense, or interesting, funny, happy, sexy, sad, grose, outrageous, or whatever kind of story works for you in each case.
One tip is to personify some of the primitives. For example Mr. T, Chuck Norris, Rocky, Prince, Data from Startrek, etc. That's because (I think) we are good to remember attributes and personalities of people. For example 憎 (hate) is made up of 'state of mind' and 'increase' primitives. But earlier in the book I use Data (an android who wants to feel emotions) for 'state of mind' and Prince for 'increase', and then this kanji just becomes an attribute of Data: "Data hates Prince music".
Edited: 2007-11-07, 3:48 pm