This article might be of interest to some people in the forum...
http://kotaku.com/5493934/how-to-break-i...n-business
http://kotaku.com/5493934/how-to-break-i...n-business
Floatingweed5 Wrote:This article might be of interest to some people in the forum...I've never felt the need to translate things for profit, but I've considered it for fun before. It doesn't surprise me that it's hard to break into, though.
http://kotaku.com/5493934/how-to-break-i...n-business
Jarvik7 Wrote:I haven't read the article, but one thing to do to if you want to break into game translating (full time) is: prepare to live a life of poverty.I think it depends where you work and what your job is.
It pays nothing because there are plenty of people who will do it for peanuts just because they love games. I saw a job at for one such position the other week that paid 1000Y/hr. For freelance work expect a below industry average rate-per-word/character.
kainzero Wrote:I've been hearing that game programmers in Japan get paid like crap, but over here they're rolling in dough. How confusing...I worked 2 years in a game studio in UK. As for salary it can be anything really, you may earn a decent salary like a regular IT employee if you work for the big companies. With demonstrable experience (industry or personal projects), you could earn a comfortable salary. But if you are lucky, and you work for a smaller studio where they have more control on the contracts and the game is succesfull, you may earn royalties and literally double or triple an already comfortable salary. Royalties aren't paid until the game is released though, and you'll have to work saturdays and sometimes sundays through the infamous "crunch period". I don't want to think of what a "crunch time" may be like in Japan
yukamina Wrote:Slightly OT, but... I can help wondering why Japanese versions of game are more expensive than the English versions, especially if the programmers are paid less...I assume since less Japanese copies are being sold than English copies. There's a much wider audience being tapped into with the English versions.
RisuMiso Wrote:All forms of digital media in Japan are expensive.Yes. My theory is that because for all these things (CDs, DVDs, games) the actual per-unit reproduction cost is so low, the main thing setting price points is "what the consumer can be persuaded is the 'normal' cost". That's specific to individual markets (because most people don't go around comparing album costs in France and Mexico, for instance); by accident of history the norms got set rather higher in Japan than most other places. (Armchair rather than academic theory, so could be complete rubbish.)
pm215 Wrote:Yes. My theory is that because for all these things (CDs, DVDs, games) the actual per-unit reproduction cost is so low, the main thing setting price points is "what the consumer can be persuaded is the 'normal' cost". That's specific to individual markets (because most people don't go around comparing album costs in France and Mexico, for instance); by accident of history the norms got set rather higher in Japan than most other places. (Armchair rather than academic theory, so could be complete rubbish.)Sounds like a good theory to me. All I know is that I'm glad I still have a Canadian itunes account.
pm215 Wrote:I've debated this with my friend over and over, because it baffles us both. He's got a thing for business and finds it unbelievable that if there aren't actual extra costs involved, how the Japanese tolerate those prices. Free market ideology would suggest that prices on goods will eventually be pushed to their bare minimum for profit. I think the Japanese are probably accepting it as "normal cost" as you say, but based on how I see Japanese business's work, I highly doubt the high cost on stuff is due to greedy corps trying to pocket a ton of money. I never hear of game, movie, anime, etc. companies cutting huge profits on the stuff they produce. So what I suspect is there's just a ton of waste going on in these businesses. The kind of situation where you could consolidate a task that currently uses 4 people into something 1 person could do. As a result you have to pay 4 people, which causes production and selling costs to rise. Being Japan, I think most businesses would much rather take a higher cost then cut their staff down. Consumers might know this and accept it as matter of course, once again, because its Japan we're talking about. Of course you also have some consumer markets which take the high price as a sort of elitist feature as well I think (*cough*Otaku*cough*).RisuMiso Wrote:All forms of digital media in Japan are expensive.Yes. My theory is that because for all these things (CDs, DVDs, games) the actual per-unit reproduction cost is so low, the main thing setting price points is "what the consumer can be persuaded is the 'normal' cost". That's specific to individual markets (because most people don't go around comparing album costs in France and Mexico, for instance); by accident of history the norms got set rather higher in Japan than most other places. (Armchair rather than academic theory, so could be complete rubbish.)
vix86All forms of digital media in Japan are expensive.[/quote Wrote:Free market ideology would suggest that prices on goods will eventually be pushed to their bare minimum for profit.That's only true in a sector where competing products are mostly equivalent and the price is the main factor behind a consumer's decision to purchase. That's not the case in the entertainment sector.
Codexus Wrote:That's only true in a sector where competing products are mostly equivalent and the price is the main factor behind a consumer's decision to purchase. That's not the case in the entertainment sector.Ah I see, I guess in that case it gives much support for the region locking in DVD, Bluray, and video games. Because in that case you sometimes do have basically the same product (ie: US Anime has JP Dubs) at a better price. Without the region locking a distributor would basically be competing with the same product, just from a different region.
For example, if I want to buy my favorite anime on DVD, it doesn't matter that there is an "equivalent" product at 10% of the price. They are not the same and I'll still buy the one I wanted.
Basically, there is a point where lowering the price further will not result in an increase of sales large enough to compensate the loss of profit per unit. That point is the ideal price that brings the largest profits and can vary in different markets depending on many factors.
For example, it's possible there is simply less demand. Japanese people are notorious for spending a lot of time at work, I'd be surprised if that didn't have a negative impact on demand for things like DVD and video games.
Codexus Wrote:That's only true in a sector where competing products are mostly equivalent and the price is the main factor behind a consumer's decision to purchase. That's not the case in the entertainment sector.This is faulty logic. It assumes that people only buy entertainment products that they are willing to obtain at any price.
JimmySeal Wrote:People with limited sources of cash are forced to choose between competing entertainment products and price will be a factor there.That's assuming money is the only limiting factor. That is sometimes the case but not always. If somehow the price of DVDs was cut by 90% do you really think that most people would buy 10 times as many? You need to have the time to watch them and after a while wouldn't you just get tired of watching too many movies? At some point lowering the price does not result in increased sales, even if you take into consideration any temporary advantage of selling cheaper than a competing company it's just not worth it.
Gingerninja Wrote:Is there much work in the entertainment sector in general? Films/Manga/Anime/Games. It seems there's a constant supply of people willing to sub it free (fansubs) while not official, many people torrent asian stuff anyway due to the really long wait times otherwise, it seems the pay scale would be fairly low due to this.yea I noticed for this industry, so much people are doing and the demand is high usual but the pay is terrible. Makes me want to get technical or literal.
Gingerninja Wrote:Is there much work in the entertainment sector in general? Films/Manga/Anime/Games. It seems there's a constant supply of people willing to sub it free (fansubs) while not official, many people torrent asian stuff anyway due to the really long wait times otherwise, it seems the pay scale would be fairly low due to this.not sure about anime/manga (iirc, tokyopop went bankrupt, and that whole industry is definitely on the decline in the US).