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For my graduation project, I am researching into Enemy Design.
As part of my field research, I'm asking as many people as possible about their favorite enemy in video games. If you want to help me out, then please answer this question for me:
What is (one of) your favorite enemy or encounter in a game?
- Please specify from which game it is.
- If you can, provide information why you feel that it is such a great fight or encounter.
If you can't think of your 'all time favorite' enemy, just pick whatever comes into mind first.
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The only game I can actually recall any enemy is in Metal Gear Solid. The fact that I cant remember any other enemy just goes to show how crap they all were. MGS enemies were awesome. They had character, uniqueness, dialogue, some sort of history with the protagonist almost like 007 but much less tacky and more profound (yes I find the entire 007 series shit)
I haven't played mgs2/3/4/whatever bullshit they have out now. MGS and Matrix have one thing in common, there shouldn't have been any sequels.
Isn't this all just a matter of personal preference? I also tend to like semi-enemies that have the cute recurring failure like characteristics that most games have for comedic value. (e.g The 3 dude in FF7 I forgot their name, Turk was one of them)
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I'd say any from MGS too. A clever mechanic was Psycho Mantis reading the saved games on your memory card -- great idea.
I like enemies with a back story that's connected to the hero.
Edited: 2010-02-07, 9:37 am
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My favorite is Sephiroth from Final Fantasy VII. It's all about build up in this case. The fact that Sephiroth is a seriously powerful force is built up in so many ways. The beginning of the game you are fighting against Shinra, and the person representing the evil aspects of the company is president Shinra. He is found dead with Sephiroth's sword in him, even though Sephiroth was thought to be dead.
This first build up is great because at the beginning of the game your impression is that the whole world is Midgar, and it's all about fighting the Shinra. And this guy does away with all that in one swoop.
Fastforward a couple of hours, and there are snakes on a field, and you can't fight them because they're far too powerful, so you need to outrun them. To push the point, if you want to you can in fact fight the snake, and it is ridiculously powerful. When you get to the other side, you find that Sephiroth has killed one and left it impaled on a giant stick. Again, this is a powerful man. This basically happens again in again in surprising ways.
Also, there's the aspect of imagery and emotional response. Aeris' death was widely considered the most emotional moment in a video game at that point, at the hands of Sephiroth. The imagery and music was pretty damn powerful for all us preteens who were watching. He also kills the main characters mother and destroys his town, and you get to watch it all. Him walking through the fire was a nice touch, and visually conveys his badassness.
The last fight is done in the style of any other fight. To make it powerful, the camera moves in a way that it never has before at the beginning of the fight, zooming in on Sephiroth and Cloud. No music plays, eerily. It's a badass fight (and there's not even a fight, you win if you attack).
So, it's mostly about amazing build up in this case. You can find similarly built up villians in Xenogears (just a year later) with Graft (sp?) and ID, and a few others. Also really well done.
Runner up would have to be the fight in Half Life against the many legged monster that can't hear. The badass thing about the fight is you need to avoid him by being quiet, but he kills you instantly and can do so at any time randomly. It's psychologically thrilling to crawl by him as you could get hit at any time. You can also trick him by throwing things. The concept is simply enough to understand easily, but he's still hard to defeat, and it's very effective psychologically. This is an enemy which is great solely based off of game mechanics.
Second runner up in Glados from Portal, but I don't think I need to explain that.
Edited: 2010-02-07, 10:02 am
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The environment of the Tomb Raider series.
This game series is unique in that you control Lara and you find your way around the environment. It's easy to focus on Lara and think that the game revolves around a pretty heroine and that's behind the sales. It's certainly part of the appeal of the game, but there's much more to it.
I'm always amazed at the simplicty of the UI in this game. In Tomb Raider Underworld, to further emphasis the you & the environment, there is not even a health bar or ammo displayed, unless you press a key and it appears for a brief moment.
In Tomb Raider, there are "bosses" which help with the story going forward, but almost every other kind of enemies are filler: spiders, tigers, bats, .. they're just there to change the rhythm of the game.
So yeah, I'm not even sure calling the environment of Tomb Raider an "enemy" but in a way it is there as the challenge, and the only thing between you and the end of the game. There are many games I think which also focus on the "background", perhaps more frequent in puzzle games? But in First Person games, Tomb Raider is quite unique.
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Yes I should have added though I supposed it was a given, it was the increased depth from the sense of cohesion and joint interactivity/awareness that also made me appreciate the basic FEAR AI.
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My favorite enemies were probably any of the weird things in Dead Space. The main reason was because you had to take unconventional approaches to deal with them which really added on the pressure.
After that would probably be the thugs with guns in Arkham Asylum. You can't approach them directly so you have to sneak around to deal with them. Watching them freak out as they get more and more paranoid really adds to the atmosphere also.
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Yeah my favourite enemies were the innocent people I indiscriminately slaughtered as a Drow vampire assassin in Oblivion, after I joined the Dark Brotherhood, because of their horrified screams and their terrified expressions as I butchered them at their most helpless. *giggle*
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It's not my favorite enemy, but I liked the hydra in Chrono Cross. It's not because it was tough; it's because you didn't know whether it was the right thing to do to kill it or not. There are different outcomes depending on what you do after you kill it, but before the battle, there wasn't a clear way to know whether things would be alright or not.
Basically, you had killed the hydra to obtain its humor to make an antidote for one of your party mates. The hydra, however, helped keep the marsh alive. By killing it, you would destroy the marsh, rendering many of the creatures that lived there dead all for the sake of one human being.
An enemy that keeps coming back isn't necessarily frightening. Often times, it's actually annoying. What is unnerving knowing that it might not have been an enemy.
(Also, that one lady helped the girl in The Ring and the little boy was like, "Whaaaaat? You's a stupid ho." So the reverse works well too.)
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I don't know if can call it an enemy, but Id in Xenogears is one of the coolest "characters" I've encountered playing too many RPGs to remember.
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The Master from the current Doctor Who - insane + brilliant.
The childlike things with knives in the first Silent Hill and the Pyramid head in Silent Hill 2 - creepy as hell.
Ozymandias from watchmen - 35 minutes ago line was just perfect.
Vegita... I mean Magus from Chrono Trigger - loved his lines when I younger.
Oh... wait. Just games?
The "would you kindly" guy from Bioshock - perfect twist.
The Mad Hatter from Batman and Robin on Genesis - trippy.
Oh shit... just one?
What's the point of that?
Then Magus gets the win. Having things change based on whether or not you killed him was part of what made the game so interesting.