I think even for this method different things work for different people.
I agree with some points but not with others.
My story creation process:
1) Read the keyword, whats the first thing that springs to mind? Can you make a story around that?
If I see "Agreement" I think of people shaking hands after finally coming to an agreement. I struggled with it because I used "Forcing agreement by imprinting your foot on their flesh" and agreement never conjured images of forced agreement or using agreement more like compliance. Now that I changed it to people agreeing to stop landing on the moon, I recall it far more easily.
2) I agree, don't use numbers unless they are not important. I sometimes put statistics into stories, like some of my stories including "Dwarven Throne Room" (dont ask) that was the climax of dwarven engineering and required them to shift 1,288,392 tonnes of soil out. The primatives are climax + soil but numbers work for that. They don't work for 1 2 3 etc, and I think 一 is the hardest primative to use.
3) Keyword can be anywhere for me. I try to link the elements so remembering one part of the story lets you think backwards as well as forwards, but I think in many stories the keyword comes at the end. Surpass for example, Heisigs example is something like "Two parades running from one town to the other trying to surpass each other" - surpass comes at the end. I don't think it matters.
4) Don't start stories with "Imagine", they probably won't be memorable. For example, "vegetable", if I say, imagine a hawk sitting in a tree watching vegetables grow, or whatever, you are not gonna remember them because they are not related, "imagining" they exist isnt gonna work, they need to be part of the story (I used kitten (claws) prancing in the vegetable patch stomping on the flowers and being chased up a tree by an angry farmer - so if you remember vegetables as being tree, you remember the kitten was chased up the tree, then you think why, cos he stomped on the flowers... its all connected)
5) Don't put seperate sentences in, make sure it always flows. Ground = soil + scorpions. If you have it as "Here's a patch of ground. Oh, and some scorpions are running around.", you won't remember, but if you link them together (such as the at Ground Zero, only scorpions can survive story), you will.
6) Make as many primitives of your own as you can. Mine seem to work far better than any in the book.
7) Make people primatives! They are the -best-. Don't worry with some imagination you can make them fit into any situation - I chose Medusa ages ago, which is sometimes drawn without a top line, which I took to be Severed Medusa Head. Now, if I can fit that into stories then you can fit anything in. There were a few kanji with medusa but then nothing... until I just hit Valve. Made of water, pickaxe (heisig gives it elbow), severed medusa head... yes, the dwarves flood their mine cos they heard there was a monster in there, waited for it to drain, went down and found the medusa slain, cut off its head with their mining pickaxes and took it out as a trophy.
I suggest for kanji with 2 characters in, fancy dress! I was worried when Jack the Ripper and Captain Hook ended up in the same kanji, but it was just good old jack in fancy dress, ripping people up with his hook...
8) Be wary of short and sweet, but don't introduce confusing parts for the sake of it. Sometimes peoples stories on here are just a single line, "Something is Something that Somethings" being the most common formula. Sometimes it creates an image that sticks immediately (ie. A ship with towels for sails makes for a mediocre vessel), but sometimes it doesn't (numerous examples if you hit study and look at some stories...at random: A scribe writes down the words spoken by a snake (i.e. a lawyer)) It doesn't always create a vivid image of events. Recall the kitten prancing in the vegetable patch that gets chased up a tree. I can picture that so clearly that im never going to forget it. Condensed ones aren't always stories.
9) Scan ahead and improve on primatives. I changed claw (vulture) to kitten.
10) Don't use body parts, if possible. Heisig uses Hand, Fingers, 2 Hands, Arm, Elbow and they are ALL so confusing, especially since you end up screwed and having to say "He grabs it in his fingers" only to come back and think, was it with his hand? Or two hands? Arrrrrrghhhhhh.
An example is "Pay", which contains fingers and elbow. I thought about having an arm wresting match and loser pays, but I had elbows on the table and fingers interlocked... and I thought if I came back to it wouldnt it be hand instead of fingers? Or maybe two arms since theres two arms on the table.... In the end I had fingers and pickaxe, with dwarves playing that great bar game where you flick a dagger back n forth between your outstretched fingers, except using their pickaxe. Pickaxe, fingers, no mistake.
11) If a story doesn't stick, you shouldn't try to memorise the story that didn't work for you. If you fail it more than once then consider changing the story.
12) re: primative order... don't worry about it too much. I don't. Eventually you will realise which primatives usually go where, and the few that don't often end up with the story suggesting it anyway (turkeys in a tree implies tree below). 目 and 見 are the most difficult to position I think, but after reviewing kanji loads of times I don't think of the stories any more (for the ones ive reviewed loads), as soon as I see the keyword my brain draws the kanji in my minds eye. When reviewing I hit Yes even if the order is wrong, cos my mind seems to sort itself out after a while. Take it with a pinch of salt mind.
I love rambling on forums, sorry. Good luck!
Edited: 2008-06-29, 8:23 am