An old seadog, a speaker of Japanese, returns to the port of RTK after many years absence adrift. He is tested by the KEYWORD--CHANT. Yes, he knows that-- a pyramid of three suns. "No," chants the taskmaster. As reference to RTK frame 21 reveals, the kanji is of a MOUTH next to two SUNS.
Question for RTKers: the multiple meanings of the graphic for DAY (RTK 12)--is that not an important factor in memory recall? That graphic has DAY, SUN, TONGUE WAGGER (speaker, etc.) and maybe others in competition. Ought primitive elements or the like be used consistently?
One person in this forum whose name escapes me suggested that variable meanings be individually anchored or distinguised by the physical location of the related element in the kanji (top, bottom, left, etc.). That's a good idea. Can we pool our resources together to iron out the RTK elemental meanings? Sort of like molding RTK, if it were a tree, into becoming a bonsai, if you get my drift, ha, ha.
Question for RTKers: the multiple meanings of the graphic for DAY (RTK 12)--is that not an important factor in memory recall? That graphic has DAY, SUN, TONGUE WAGGER (speaker, etc.) and maybe others in competition. Ought primitive elements or the like be used consistently?
One person in this forum whose name escapes me suggested that variable meanings be individually anchored or distinguised by the physical location of the related element in the kanji (top, bottom, left, etc.). That's a good idea. Can we pool our resources together to iron out the RTK elemental meanings? Sort of like molding RTK, if it were a tree, into becoming a bonsai, if you get my drift, ha, ha.

Now with only 2 kanji for each primitive it might not seem worth it, but at least "ring" and "send back" are pretty complex otherwise. Anyway, I'm getting off-topic, but I think there could be value in giving slightly different drawings of a primitive a slightly different primitve meaning to help keep them distinct, but only when the change in the drawing isn't predictable.