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Unreal Anki - Printable Version +- kanji koohii FORUM (http://forum.koohii.com) +-- Forum: Learning Japanese (http://forum.koohii.com/forum-4.html) +--- Forum: Learning resources (http://forum.koohii.com/forum-9.html) +--- Thread: Unreal Anki (/thread-6541.html) Pages:
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Unreal Anki - Sebastian - 2010-10-19 overture2112 Wrote:It isn't that I answer the cards too fast. For example, I answer a card, then the plugin starts playing the Unreal track, and before it ends, it stops and the next cards audio plays instead. It seems that Anki isn't waiting for your plugin to do its work before playing the card's audio, so if the Unreal track is relatively long and the next card has its own audio, Anki just "crops" the Unreal track and goes to the next audio.Sebastian Wrote:There is a tiny bug though, where sometimes Anki stops playing the "Unreal" sounds before the audio ends, to play next card's sound instead. No big deal and it only happens sometimes, but since your plugin has proven effective for my, I actually miss listening the full track when I'm in a Killing Spree. =)You must review much faster than I do overture2112 Wrote:I was curious if anyone had suggestions on things to add, particularly for the following sounds (some suggestions by me or others provided):I agree that the sounds shouldn't be too repetitive, since it would make people start perceiving them just as "noise", and the plugin would lose its charm. Anyway, getting a "Headshot" once in a while would be nice. It could be left, for example, for when you answer 4 within the first seconds or something like that. Quote:Double Kill (and Triple / Multi)It sounds similar to what I said before for the "Headshot", and they could work together (Headshot => Double Kill => Triple Kill...). It could get a bit too repetitive, though. Quote:30 Seconds Left (and One Minute Remains)I would like that a lot. Of course, it would be necessary to be careful so that the audio from the plugin from multimedia decks don't create any conflict. Quote:Humiliating DefeatI liked the last one the most. Quote:Bottom FeederI think punishing people for pressing the "Hard" button would go against the way some people use Anki. For example, I tend to press "Hard" a lot because I like not letting so much time before some cards appear again. Ideally, it would be great if the plugin had some GUI where you could assign sounds manually for all the events. It also would be very handy having a "Mute" button in Anki's toolbar, for when you're in a situation where you don't want the rest of the world to listen to the sounds (specially the female version). BTW, since some events could be triggered only when people use Anki's timeboxing options, it would be great if the plugin recognized when people are using time limits or not. So that, for example, if you set a time limit, then you would have an "Humiliating defeat" if you have less than X% of correct reviews in that time, but if you just review without time limits, you would have the "Humiliating defeat" when failing more than X cards in a row. Sorry if I ask for too much. Unreal Anki - donjorge22 - 2010-10-23 Sebastian Wrote:That happens anyway if you have audio in successive cards and go through them too fast. I don't think it's anything to do with the plugin, more to do with Anki or mplayer (like overture says).overture2112 Wrote:It isn't that I answer the cards too fast. For example, I answer a card, then the plugin starts playing the Unreal track, and before it ends, it stops and the next cards audio plays instead. It seems that Anki isn't waiting for your plugin to do its work before playing the card's audio, so if the Unreal track is relatively long and the next card has its own audio, Anki just "crops" the Unreal track and goes to the next audio.Sebastian Wrote:There is a tiny bug though, where sometimes Anki stops playing the "Unreal" sounds before the audio ends, to play next card's sound instead. No big deal and it only happens sometimes, but since your plugin has proven effective for my, I actually miss listening the full track when I'm in a Killing Spree. =)You must review much faster than I do @Overture props for the cool plugin... personally I find the Unreal sounds are a little too distracting, but something less over-the-top might work (for me, anyway). Unreal Anki - astendra - 2010-10-24 Excellent plugin, it gave me a few good laughs. Regrettably, I decided to remove it as I personally found it too distracting.However, there was one small oversight I discovered while using the plugin: the killing spree counter does not take the use of Undo into account. This means that if you used undo and answered the same card 5 times, it would all count towards the total value and trigger a killing spree. Unreal Anki - Angeldust - 2010-10-25 So... I am totally "programmer" illiterate. I downloaded it and made sure it was on, but nothing happened. No sounds or anything. I'm using windows XP. I really want to use this because I love sounds. (Especially those since I never hear them when I play Halo cause I suck so bad. XD lol) I really have no idea how to work it or edit it or anything. (I feel lame...) Unreal Anki - ta12121 - 2010-10-25 I installed this but uninstalled it because of the woman's voice(not that's a bad thing). But if my family heard those sounds, they would be like "is he watching porn down there?" lol I guess switching to the male's voice is the next best thing but it really doesn't matter. Maybe we can mix it up with some japanese voices or something, to add to the flavor of this plug-in? Unreal Anki - overture2112 - 2010-10-26 ta12121 Wrote:I guess switching to the male's voice is the next best thing but it really doesn't matter.Certainly. All you'd need to do is create another directory with some other (eg, Japanese) voice, name the files appropriately, and modify the first few lines of unreal.py to tell it to look in the right directory and possibly change the file extension. If anyone decides to make alternate voice packs, please post them. Unreal Anki - overture2112 - 2010-10-26 Angeldust Wrote:So... I am totally "programmer" illiterate. I downloaded it and made sure it was on, but nothing happened. No sounds or anything. I'm using windows XP. I really want to use this because I love sounds. (Especially those since I never hear them when I play Halo cause I suck so bad. XD lol) I really have no idea how to work it or edit it or anything. (I feel lame...)In your plugins directory (you can open it up via Anki's menus if you can't locate it), there should be unreal.py (the python source code of the plugin; the first few lines are meant to be configured if you wish) and unrealSounds (a directory containings the different voices, each with their own subdirectory), as well as files from other plugins and potentially *.pyc files (pre compiled python bytecode). First test that you can play the sound files in unrealSounds and that your volume is at a reasonable level. The plugin just hooks the code that runs after you answer a card and opts to play some sounds when the time is right, so there's no GUI stuff to look for to make sure it's running. If you're on a linux box this isn't a big deal since you can just run Anki from a terminal and see the various plugins print stuff to stdout/stderr, but iirc Anki uses py2exe with the no console window option thus the debugging options are more limited on windows (I guess you could write to a log file..). Unreal Anki - ta12121 - 2010-10-26 overture2112 Wrote:nice. I'll try doing that with metal gear solid japanese voices in there(short clips)ta12121 Wrote:I guess switching to the male's voice is the next best thing but it really doesn't matter.Certainly. All you'd need to do is create another directory with some other (eg, Japanese) voice, name the files appropriately, and modify the first few lines of unreal.py to tell it to look in the right directory and possibly change the file extension. Unreal Anki - Angeldust - 2010-10-29 overture2112 Wrote:Thank you. I figured what was going on. I didn't have the newest version of Anki. Oh how lame is that?!Angeldust Wrote:So... I am totally "programmer" illiterate. I downloaded it and made sure it was on, but nothing happened. No sounds or anything. I'm using windows XP. I really want to use this because I love sounds. (Especially those since I never hear them when I play Halo cause I suck so bad. XD lol) I really have no idea how to work it or edit it or anything. (I feel lame...)In your plugins directory (you can open it up via Anki's menus if you can't locate it), there should be unreal.py (the python source code of the plugin; the first few lines are meant to be configured if you wish) and unrealSounds (a directory containings the different voices, each with their own subdirectory), as well as files from other plugins and potentially *.pyc files (pre compiled python bytecode). I've also changed them to be the announcer from Halo. I didn't change the file names I just changed the "names" in the .py file. Thank you sooooo much for creating this! It definitely makes me want to do more reviews! I can post the Halo "voice pack" if some one will tell me how to! Unreal Anki - adoette - 2010-11-06 I don't really have time today, but I would love to download this and try to get an alternate voice pack worked up for the ultimate nerd: Star Wars ;D The problem is that I can't program in Python. It seems easy, maybe I should learn...hmm. I'll give it a go Monday and see if I can make it work for me. overture, thanks for writing this! And ta132, thanks for retweeting this so I could find it! Unreal Anki - overture2112 - 2010-11-06 adoette Wrote:I don't really have time today, but I would love to download this and try to get an alternate voice pack worked up for the ultimate nerd: Star Wars ;DYou don't really need to know any python if all you want to do is change the sounds that play (as opposed to implementing new logic for different sounds). Unreal Anki - adoette - 2010-11-06 There were a few things I thought would be cool to change. The famous and oft-repeated 'I've got a bad feeling about this' line would be fun to throw in whenever there's a new card, for example. I'm going to use that as my motivation to learn Python, since I've been meaning to get back into programming, but I just can't find the get-up-and-go to actually do it. But yeah, new sound pack itself would mostly just require sampling from the movies on my hard drive. That shouldn't take too awful long. Unreal Anki - overture2112 - 2010-11-06 adoette Wrote:There were a few things I thought would be cool to change. The famous and oft-repeated 'I've got a bad feeling about this' line would be fun to throw in whenever there's a new card, for example.Oh, nice idea. It should be pretty easy to look through anki's code and figure out how to check if a card hasn't been seen yet (and play such a sound some % of the time); most of the anki code isn't too tricky (just know that most data is stored in the deck's sqllite database). Mine may be a little dense for a beginner, as I try to keep a purely functional style and pretend monads exist, but you can feel free to ask questions about it here. |